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Comment by pornel

The author has one major issue with Rust in gamedev: they can't easily try out new game feature ideas or gameplay tweaks by writing quick and dirty code.

Such unfinished code can be obviously buggy and unsafe, but in game dev it matters more to have short feedback loop to try how things feel, than to have a perfectly correct code all the time.

Rust doesn't do quick and dirty, and will complain about code quality even when game devs don't even plan to keep the code.

This is a substantially different situation from other domains like application and services development, where it's easier to plan what you're going to implement, correctness is more important, and you don't need to try out 20 different JSON parsers to see which one has the most satisfying feel.

parent pornel 2 years ago

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