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Comment by zoenolan

Newer editions of Computer Organization and Design: The Hardware Software Interface covers GPUs [1]

Multiflow still has some relevant ideas [2]

Programming on Parallel Machines: GPU, Multicore, Clusters and More. Gives you a look at some of the issues [3]

SPIRV-VM is a virtual machine for executing SPIR-V shaders [4]

NyuziRaster: Optimizing Rasterizer Performance and Energy in the Nyuzi Open Source GPU [5]

Ocelot is a modular dynamic compilation framework for heterogeneous systems, providing various backend targets for CUDA programs and analysis modules for the PTX virtual instruction set. [6]

glslang is the Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

[1]: https://www.goodreads.com/book/show/83895.Computer_Organizat...

[2]: https://en.wikipedia.org/wiki/Multiflow

[3]: http://heather.cs.ucdavis.edu/parprocbook

[4]: https://github.com/dfranx/SPIRV-VM

[5]: https://www.cs.binghamton.edu/~millerti/nyuziraster.pdf

[6]:https://code.google.com/archive/p/gpuocelot/

[7]: https://github.com/KhronosGroup/glslang

parent zoenolan 2 years ago

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