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Comment by caspar

SDL3 is still in preview, but the new GPU API is now merged into the main branch while SDL3 maintainers apply some final tweaks.

As far as I understand: the new GPU API is notable because it should allow writing graphics code & shaders once and have it all work cross-platform (including on consoles) with minimal hassle - and previously that required Unity or Unreal, or your own custom solution.

WebGPU/WGSL is a similar "cross-platform graphics stack" effort but as far as I know nobody has written console backends for it. (Meanwhile the SDL3 GPU API currently doesn't seem to support WebGPU as a backend.)

parent caspar 2 years ago

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