Comment

Comment by lyu07282

Jonathan Blow criticizes the use of scripting languages in modern game development as outdated and inefficient, pointing out that they slow down performance, are error-prone, and complicate the development process with extensive engine integration needs. He notes that while initially appealing for allowing quick iterations and non-programmer accessibility, scripting languages often result in poor quality, bug-ridden code that requires significant oversight from professional programmers. Advocating for robust, compiled languages like C++, Blow dismisses scripting languages as a failed experiment and praises the shift towards more constrained and user-friendly visual scripting systems in platforms like Unreal and Unity.

(i don't mean to suggest that i agree with him, I just was curious)

parent lyu07282 2 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton