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Comment by silentsanctuary

> Those games are huge, with ~40 hours of content each, easy.

This isn't really the way to measure the work required to build a product. A series of books that takes 80 hours to read doesn't cost twice to make as much as Mass Effect. Complexity and uncertainty is a huge factor. Mass Effect was a game principally composed of components that everyone involved has built many times before, and where most of the difficult problems are already solved. It's a complex project by some standards, but it pales in comparison to even what is already playable in Star Citizen.

A single feature of "being a person who walks into a ship, sits in a pilot seat, flies up into space, lands on a space station, gets out of ship and into the station, without clumsy transition screens in which you just magically become the ship" is a promise that many games (including EvE, Elite Dangerous) have promised and spent money trying to build for many years, and eventually given up on. Only Star Citizen has actually managed to deliver on this.

It's certainly the case that Star Citizen has lots of very annoying bugs, and doesn't have nearly the number of game loops it wants to have, even after this level of spend. However, it's also very intuitive to me that if someone is solving a novel engineering problem that the other leading experts have attempted to solve and failed at great expense, that this project that actually has managed to get further than anyone else is probably not going to be able to be cheap.

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