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Comment by A_D_E_P_T

Nah, think about it. You're looking at about two years between games. Those games are huge, with ~40 hours of content each, easy. And each game in the series utilized different systems, art assets, and mechanics. Testing/QC alone must have been pretty arduous!

And they did all of that to AAA standards, across multiple platforms.

Say what you will about Bioware botching the ending, they didn't leave their customers hanging. They worked quick. I guess that when customers pay for finished products, that incentivizes a studio to finish the job; when customers pay for pre-release trinkets, and pay dearly, a studio may suffer from a perverse incentive problem.

As for Minecraft, version 0.0.1 Alpha was released in May 2009, and Minecraft 1.0.0 was released in Nov 2011. Not much more than two years. And imagine how small their budget and team must have been compared to Star Citizen's $700M warchest.

parent A_D_E_P_T 2 years ago

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