If you check the other articles about the PlayStation [1] and the Nintendo 64 [2], you'll see that the design of a 3D-capable console in the 90s was a significant challenge for every company. Thus, each one proposed a different solution (with different pros and cons), yet all very interesting to analyse and compare. That's the reason this article was written.
[1] https://www.copetti.org/writings/consoles/playstation/
[2] https://www.copetti.org/writings/consoles/nintendo-64/