The article describe it as if the design was surprising with how many chips there were etc, but it's important to understand the context : complete lack of synergy and "fight for dominance" between the Japan and USA team, SEGA JP was making a 2D console, SEGA US was making a 3D console, the JP team was about to win that fight and then the PSX appeared so they, essentially, merged the two together.
You end up with a 2D console with parts and bits of an unfinished 3D console inside it. It makes no sense.
For a tech enthousiast and someone who loves reading dev postmortem, it's glorious. For someone who likes a clean design, it's irksome to no ends. For mass gamers of that era, where the big thing was "arcade in your living room" it's a disapointement, and SEGA not knowing which side to focus on didn't help at all.
The wikipedia article has a lot more details [1]
[1] https://en.wikipedia.org/wiki/Sega_Saturn
You end up with a 2D console with parts and bits of an unfinished 3D console inside it. It makes no sense.
For a tech enthousiast and someone who loves reading dev postmortem, it's glorious. For someone who likes a clean design, it's irksome to no ends. For mass gamers of that era, where the big thing was "arcade in your living room" it's a disapointement, and SEGA not knowing which side to focus on didn't help at all.
The wikipedia article has a lot more details [1]
[1] https://en.wikipedia.org/wiki/Sega_Saturn