Thinking about large parts of the game development world still using Perforce (or even SVN!) because they frequently need to commit lots of binary asset files to their repos... I guess text is not the only thing that runs the world.
Really there is still no real alternative to Perforce when it comes to handling binary files. Previously PlasticSCM was a good contender but Unity bought it for their own version control system and seems they've stopped developing the original software (which is a shame...)
Really there is still no real alternative to Perforce when it comes to handling binary files. Previously PlasticSCM was a good contender but Unity bought it for their own version control system and seems they've stopped developing the original software (which is a shame...)