Comment

Comment by speps

Of course, but their use of the ECS seems excessive. I'd have expected a few big systems for each area of the game, clicking on Game.Simulation.AdjustElectricityConsumptionSystem for example reveals quite a lot of things that could be within one system. I bet the current design passes and queries data all over the place, very redundantly.
parent speps 2 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton