Recent submissions

Comment · 1 month ago
I love a wam feeling
Comment · 2 months ago
Surely, you're the best person to do that..? Unless you're not human of course.
Comment · 2 months ago
Comment · 2 months ago
You reminded me the anecdote about every SID chip sounding different. If you hear a recording of a C64 made song, it’s unique to that chip (and somewhat to the machine as well, timing, crystal, etc.).
Comment · 2 months ago
Comment · 2 months ago
Comment · 3 months ago
Might just be because we still communicate with them, having the source might allow bad actors to control them. Hopefully one day, it could be released once obsolete.
Comment · 4 months ago
Well done on the paper, I saw your Reddit post a few days ago. Are you getting it through JCGT for example?
Comment · 4 months ago
It’s not a problem in practice if debug data is emitted properly. For example I used the VS Code C++ debugger extension with Zig.
Comment · 4 months ago
They’ve been dabbling in this space within Unreal Engine for a few years. Perforce is the de facto standard in AAA studios from my experience, curious to see what’s going to happen to them.
Comment · 5 months ago
Yes splats do reflections
Comment · 5 months ago
Stop the misinformation, it’s just changing where it’s being done moving from the language to the build system itself: https://ziggit.dev/t/cimport-going-away/5132

It’s also decoupling Zig compiler and C compiler so they’re updated independently.

It’s still a bummer in my view as I just replaced my build pipelines with just a Zig compiler instead of emscripten but that’s fine.

Comment · 6 months ago
No need to mess with Win32, Godot supports it: https://docs.godotengine.org/en/stable/classes/class_window....

There’s a resurgence of transparent apps and games just because of that.

Comment · 6 months ago
Comment · 7 months ago

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton