As a game dev, I'm starting to feel like ECS isn't the right paradigm. Seeing this 700 nodes graph with all the dependencies screams technical debt and domino effect (changing one small system would impact a lot of other ones).
Not sure if there's anything better right now, but seeing everyone copy what Unity did feels like there isn't a ton of innovation in how to build gameplay systems. Lots of engines are being made but not many games come out of it...
Not sure if there's anything better right now, but seeing everyone copy what Unity did feels like there isn't a ton of innovation in how to build gameplay systems. Lots of engines are being made but not many games come out of it...