> Guess the requirements in computer graphics are more inclined towards making something that looks right instead of getting the physics right.
The first rule of real-time computer graphics has essentially always been "Cheat as much as you can get away with (and usually, even if you can't)." Also, it doesn't even have to look right, it just has to look cool! =)
The first rule of real-time computer graphics has essentially always been "Cheat as much as you can get away with (and usually, even if you can't)." Also, it doesn't even have to look right, it just has to look cool! =)