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Comment by Macha

Unity itself was once seen as the "mobile and hobbyist platform" compared to "big kid engines" like frostbite, cryengine and unreal.

I think Godot is there, and they are seeing the start of adoption by AAA devs even before the Unity licensing shenanigans. But as Unity's own rise shows, it's not going to be a matter of flipping a switch and having comparable share amongst big games tomorrow.

It's probably also worth mentioning that it's possible to build pretty much any game in any framework, or without, it's just a matter of time and effort. Like LWJGL still is seen as a "toy" framework despite being in one of the most successful video games of all time (Minecraft). Factorio used just Allegro as a layer on top of SDL before migrating to bare SDL2. Conversely, many of the technical problems for KSP1 or Cities Skylines 2 have been attributed to Unity being a poor fit, despite being widely recognised as having "made it" into the "real engines" tier. There were also some EA developers with not very nice things to say about frostbite for games that don't look like Battlefield in the era where EA was pushing for all their devs to adopt it.

parent Macha 2 years ago

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