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Comment by flohofwoe
People shouldn't be disillusioned though when they find out that there's not such a big need for the traditional role of graphics programmer who wrestles directly with lighting models in shader code and shadow rendering implementations. 95% (or so) of game industry jobs is plumbing engine-provided components together, writing some very high level gameplay code and maybe a bit of inhouse tools development. The hard rendering tasks are done by a handful engines now, and currently the pendulum seems to swing away from inhouse engines towards UE5 again.