I was actually hoping that by the end of the blog post, the mystery of why the game didn't run would be cleared up, but sadly it wasn't. Looks like it had trouble accessing the HDD - but why should HDD access for a DOS game running under OS/2 require a math coprocessor?!
I have my own story of living happily without a math coprocessor for quite some time: from 1992 to 1997, I had an IBM PS/1000 with a "Blue Lightning" CPU which can be best described as a "486SX3" (25 MHz bus clock, 75MHz internal). Then I tried to run the Quake demo and found out that "real" 3D games need an FPU :(
I have my own story of living happily without a math coprocessor for quite some time: from 1992 to 1997, I had an IBM PS/1000 with a "Blue Lightning" CPU which can be best described as a "486SX3" (25 MHz bus clock, 75MHz internal). Then I tried to run the Quake demo and found out that "real" 3D games need an FPU :(