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Comment by DaleCurtis

* Hmm, what kind of scheme are you thinking beyond per frame QP? Does an abstraction on top of QP work for the case you have in mind?

* Reference frame control seems to be https://github.com/w3c/webcodecs/issues/285, there's some interest in this for 2024, so I'd expect progress here.

* Does splitting frames in WebGPU/WebGL work for the use case here? I'm not sure we could do anything internally (we're at the mercy of hardware decode implementations) without implementing such a shader.

parent DaleCurtis 3 years ago

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