> Because Vulkan is Open Standard?
Why didn't Microsoft immediately embrace it? Or Sony? Or...
> You can't blame community or Khoronos either. Khoronos and developers did their best with best effort Vulkan-> Metal translator
Yes. Yes, we can and should blame Khronos. For their mismanagement of OpenGL. For the fact that they woke up and decided they needed a new API a full year after both DirectX and Metal, and managed to release first version a full two years after those two.
> And note that it's not you or I who is losing because Apple didn't support Vulkan. It's Apple themselves whose Mac devices have started losing share in Gaming Market.
Ah yes. They are losing because of not supporting Vulkan.
Let's see:
- iPhone is Metal (before you say that more people are gaming on Android, iOS's mobile gaming revenue dwarfs Android)
- Xbox is DirectX
- Playstation is GNM and GNMX
Apple is losing, should abandon Metal and go all in on Vulkan because.
Why didn't Microsoft immediately embrace it? Or Sony? Or...
> You can't blame community or Khoronos either. Khoronos and developers did their best with best effort Vulkan-> Metal translator
Yes. Yes, we can and should blame Khronos. For their mismanagement of OpenGL. For the fact that they woke up and decided they needed a new API a full year after both DirectX and Metal, and managed to release first version a full two years after those two.
> And note that it's not you or I who is losing because Apple didn't support Vulkan. It's Apple themselves whose Mac devices have started losing share in Gaming Market.
Ah yes. They are losing because of not supporting Vulkan.
Let's see:
- iPhone is Metal (before you say that more people are gaming on Android, iOS's mobile gaming revenue dwarfs Android)
- Xbox is DirectX
- Playstation is GNM and GNMX
Apple is losing, should abandon Metal and go all in on Vulkan because.