What else have you been working on commercially to support the project?
Do you plan to release it in steam?
How does the persistent world effect gameplay?
With your clever rebuild physics when a new player joins technique, what does that functionality look like for existing players? Do bullets shift position for example?
To the author:
What else have you been working on commercially to support the project?
Do you plan to release it in steam?
How does the persistent world effect gameplay?
With your clever rebuild physics when a new player joins technique, what does that functionality look like for existing players? Do bullets shift position for example?