The playable area was tiny and the game was weird in the way it cycled boom and bust development seemingly at random. And then despite the game selling incredibly well they abandoned it after launch and never really improved the game much.
The marketing hype leading up to it featured lot of outright lies in terms of how the game works. Compute was not offloaded to the cloud, but bigger than that there was the lie that every sim had a daily routine that was simulated and when a factory had an output it was an input somewhere else and that was all simulated like Factorio. It wasn't. It was all faked and not even convincingly well.
I have been hoping for a new city builder for awhile. Cities Skylines was great, but I am looking for something a bit more in depth. I think I want the original promise of SimCity (2013) with the transportation flexibility of Cities Skylines. Solving transportation issues and bottlenecks to make sure your city is operating efficiently sounds incredibly rewarding.
The marketing hype leading up to it featured lot of outright lies in terms of how the game works. Compute was not offloaded to the cloud, but bigger than that there was the lie that every sim had a daily routine that was simulated and when a factory had an output it was an input somewhere else and that was all simulated like Factorio. It wasn't. It was all faked and not even convincingly well.
I have been hoping for a new city builder for awhile. Cities Skylines was great, but I am looking for something a bit more in depth. I think I want the original promise of SimCity (2013) with the transportation flexibility of Cities Skylines. Solving transportation issues and bottlenecks to make sure your city is operating efficiently sounds incredibly rewarding.