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Comment by manholio

The most annoying thing in my experience is not really the raw compilation times, but the lack of - or very rudimentary - incremental build feature. If I'm debugging a function and make a small local change that does not trickle down to some generic type used throughout the project, then 1-second build times should be the norm, or better yet, edit & continue debug.

It's beyond frustrating that any "i+=1" change requires relinking a 50mb binary from scratch and rebuilding a good chunk of the Win32 crate for good measure. Until such enterprise features become available, high developer productivity in Rust remains elusive.

parent manholio 3 years ago

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