I read this and thought, "no way, the interactions could alter what actions the player expects the character to perform later in the story. how could you filter to a discrete in-game action given a bunch of LLM convo? a fully realized ai character would just feel disjointed and confusing"
Then I realized, the pre-made set of in-game actions could be filtered to the most likely one if the game _asks_ the same ai character with all of their conversation history which they'd do next!
This stuff is gonna be weird for players and game designers! Imagine a set of under-the-hood interview questions designed to figure out where an ai character's head is at in order to choose which content comes next haha
Then I realized, the pre-made set of in-game actions could be filtered to the most likely one if the game _asks_ the same ai character with all of their conversation history which they'd do next!
This stuff is gonna be weird for players and game designers! Imagine a set of under-the-hood interview questions designed to figure out where an ai character's head is at in order to choose which content comes next haha