I've built and licensed a time traveling variant of this model (GGPO style) and spent years with thousands of concurrent users playing my games. And they operated just as I describe.
Company of Heroes is more of a traditional AoE style and will happily queue up unit orders for a minute or more while it attempts to reconnect or catch up.
I've built and licensed a time traveling variant of this model (GGPO style) and spent years with thousands of concurrent users playing my games. And they operated just as I describe.
Company of Heroes is more of a traditional AoE style and will happily queue up unit orders for a minute or more while it attempts to reconnect or catch up.