Fair criticism, the model right now truly favors replayable games. If a game sells for $20, it probably gets $10 after commissions and sales taxes. That's probably mean someone needs to play a game for a little under 2 months to earn the same on MagnaPlay, which should be the case as people on average play 5 games a year on Steam. Consider the extra revenue from players who wouldn't normally try out the game, and developers are probably earning more per player than on other platforms. This is still a bit hypothetical, so hopefully we can confirm this when we have more data!
But, to be fair you're right in that we still haven't figured out the best way to pay shorter games. Right now, the upside for them is more distribution. About the new launchers thing, it's a tricky problem to work around. We've thought about just using a website, but you run into issues with DRM implementation.
But, to be fair you're right in that we still haven't figured out the best way to pay shorter games. Right now, the upside for them is more distribution. About the new launchers thing, it's a tricky problem to work around. We've thought about just using a website, but you run into issues with DRM implementation.