Recent submissions

Comment · 3 years ago
With shorter games, the model is still a challenge. Pay-what-you-want is an interesting idea.
Comment · 3 years ago
To get players, we're looking at influencer partnerships. That's where the indie community tends to be. To get games, it is a bit tougher. Individual outreach, partnership with large publishers, partner with gaming conventions... nothing's off the table. Still got to figure it out!
Comment · 3 years ago
Really? What do you think about the streaming quality?
Comment · 3 years ago
the constraints of canva hehe. Good that you like the idea, streaming is interesting but as said in other replies, its presents a much tougher business model. Hopefully one day!
Comment · 3 years ago
Why would they? They've got great things going on with the bundles and now HB choice/monthly. Same for Steam and other large storefronts.
Comment · 3 years ago
Depends a lot on the game and player. It's true, there are many short, narrative indies out there. But there are also roguelikes, strategy games, simulation, survival, city-builders, etc. which can be infinitely replayable. Even a game like BoI as you mentioned, it is known for being really replayable due to the sheer amount of items you can collect. Not ever indie is replayable, but there are plenty. And, we also want to have non-replayable games, we just haven't figured out the best model yet.
Comment · 3 years ago
Basically, we pay a higher price per player than Spotify pays per listener, which closes out with the unit economics of indie game sales. Whereas Spotify represented a huge drop in revenue per listener to artists (before piracy), we are keeping the revenue per player the same if not more (for replayable games, shorter games are still a challenge).
Comment · 3 years ago
Love this, you just gave us a pot of golden ideas, thanks!
Comment · 3 years ago
Could you expand on why you think this?
Comment · 3 years ago
I feel like a Mac first sub would be too limited in market, something like 95% of the players on Steam use windows as an OS. Shame to hear that though, I think we'd probably have to win you as a consumer some other way maybe... competing for content is likely not the solution when going up against Microsoft and Epic.
Comment · 3 years ago
Thanks for the feedback! The website needs some work to sell the games better, we're working on it!
Comment · 3 years ago
Interesting, most of the devs we talk to are pretty concerned about not having DRM. Same goes for implementation, they want the least amount of work possible.

You're right about penalizing smaller titles though, we're trying to figure that out at the moment. Pay per install is interesting, thanks for the suggestion!

Comment · 3 years ago
Yep, that's why we haven't approached them and have focused more on indie publishers and devs, although a partnership with them could be interesting
Comment · 3 years ago
Thanks for the tip! Will look into it
Comment · 3 years ago
Those are all valid points, but I think the trade off might not favor them. Although piracy mighttt in some situations help games, I don't see how it could help us. No free trial would mean we miss out on users too. Plus, from what we've been talking with devs, they don't seem to like the idea of being DRM-free.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton