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Comment by pipeline_peak

There’s nothing about this that screams “this language needs to be created”. Call me a pessimist, but I’ve seen So many toy languages on HN.

My advice is, if you don’t have any original ideas and want users, your best bet is to implement a subset of JS, that’s the route I’m taking.

Jonathan Blow has a great talk on the redundancy of scripting languages in game engines.

https://youtu.be/y2Wmz15aXk0

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