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Comment by wolverine876

Maybe the sports model doesn't apply at all, and it's arguably pretty unimaginative to try to force the proven sports model onto computer games.

Is there another way to play as a collective experience, and to monetize it (not that I care to monetize it, but obviously some do)? Or another way of approaching the issue, do we need more than what's already in multiplayer online games? Should we just add something to those that is more of a mass collective interaction?

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