On the other hand, Casey's been working on Handmade Hero for almost a decade, and has what amounts to an overengineered debug room with less actual gameplay complexity than you'd find in any framework tutorial. Meanwhile actual game developers would pick up a framework, use all those abstractions and libraries Casey finds unnecessary and surpass Handmade Hero in an afternoon.
There's something to be said for not wasting time on things that don't matter to anyone but yourself, and code aesthetics is often one of those things.
There's something to be said for not wasting time on things that don't matter to anyone but yourself, and code aesthetics is often one of those things.