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Comment by insraq

Thanks for the comment. It is indeed something I've been considering. In fact, lots of the optimization done here is to move the logic away from the game objects , which should enable the flow you've described.

I ended up not doing it in this iteration because:

- cocos2d's custom shader support is kind of poor, especially documentation is pretty much zero

- the dot is not "purely" visual. For example you can trace and highlight a resource's movement. This is not a blocker per se, but requires more work

parent insraq 4 years ago

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