> In video game design there is a saying: Show locked doors before you show a key
This is something I've tried putting into words many times.
I'll try to solve a problem and get to know its challenges deeply. Then a tool is introduced that brings it all together.
In these cases, I seem to quickly get a full grasp of the operation and essence of the tool.
This is something I've tried putting into words many times.
I'll try to solve a problem and get to know its challenges deeply. Then a tool is introduced that brings it all together. In these cases, I seem to quickly get a full grasp of the operation and essence of the tool.
I wish education was based around this principle. A bit like what Paul Lockhart advocated for in "A Mathematician's Lament" (https://www.maa.org/external_archive/devlin/LockhartsLament....)