Comment Comment by nobbis As a counterpoint, I've enjoyed building VR on the web using C++ (with WebAssembly/WebGL/WebXR) and not having to touch the DOM or JS, see: https://twitter.com/nobbis/status/1425266634982248451Benefits include complete control at frame and pixel level, being cross-platform (same code runs on web, iOS, macOS, Linux), and having access to third-party C/C++ libraries for 3D graphics. parent nobbis 5 years ago
Benefits include complete control at frame and pixel level, being cross-platform (same code runs on web, iOS, macOS, Linux), and having access to third-party C/C++ libraries for 3D graphics.