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Comment by reader_mode

> There's a really important point to grok: AAA titles are more about asset management and art than they are about coding

If that was true there wouldn't be so much logic and code bugs in AAA titles.

From what I've seen game industry has terrible software engineering practices - why have automated testing when your model is crunch to release and then leave a skeleton crew fixing the bugs after you shipped.

Also being stuck in C++ doesn't help either, an ecosystem with bizarrely the most complicated frameworks I've ever seen (eg. boost) and yet the worst tooling out of anything I've used (with comparable adoption rate).

parent reader_mode 5 years ago

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