The authors' argument fundamentally boils down to 'people want cutting-edge graphics and that always involves squeezing the last bit of performance from hardware with complex tricks'.
And while true for now, I think the title is plain wrong in the longer term. There will come a time in which hardware is sufficiently powerful that one no longer needs these tricks to create top graphics. And physically based raytracing absolutely will simplify all of rendering to a couple core components when that time comes.
And while true for now, I think the title is plain wrong in the longer term. There will come a time in which hardware is sufficiently powerful that one no longer needs these tricks to create top graphics. And physically based raytracing absolutely will simplify all of rendering to a couple core components when that time comes.