nightcracker
Joined 13 years ago
Joined 13 years ago
QOI_DIFF24 {
u8 tag : 4; // b1110
u8 dr : 5; // 5-bit red channel difference: -15..16
u8 dg : 5; // 5-bit green channel difference: -15..16
u8 db : 5; // 5-bit blue channel difference: -15..16
u8 da : 5; // 5-bit alpha channel difference: -15..16
}
It bothers me more than it should that the 5-bit signed differences aren't -16..15 matching two's complement but -15..16 instead.E.g. some file formats may be row-major, others column-major, some block-based (like JPEG) or a fancy interleaving scheme (like Adam7). Some might store the channels interleaved, others separate the channels. If any of these choices doesn't match the desired output format, it breaks streaming.
However, in the DMCA itself HackerRank asks for the removal of entire repositories, claiming "the whole repository is infringing copyright as it contains the solution". This is a blatant lie, HackerRank is not an automatic copyright holder of any solutions to a problem they published.
1. The name isn't particularly catchy or descriptive. It is the correct name for the data structure, but not too many people know the data structure.
2. People don't even know what they're missing. It's not a very Google-able problem to begin with. Slotmap provides an interesting solution to (circular) ownership and safe allocator / weak pointer design problems, but people don't recognize that they're having them or that slotmap could help.
As an example of this, the doubly linked list example (https://github.com/orlp/slotmap/blob/master/examples/doubly_...) can safely remove nodes from the linked list given their handle, in O(1), even from the middle, completely safely and correctly, even in the presence of double deletions or ABA memory re-use. You can't replicate this with just pointers, without introducing heavy refcounting solutions.
DenseSlotMap sort of can. It still can't reclaim the memory used by empty slots for the same reason (at a cost of 8 bytes per slot), but can reclaim the memory used by the actual elements stored.
So if you store 1 million items at one point in a DenseSlotMap, and then clear them all and then shrink to fit (which is actually missing from the API, but I'll fix that soon) you will waste 7.6 megabytes on the empty slots but nothing on the actual data that used to be stored.
E.g. to benchmark removals they used `container.remove(index)` for data structures that support indices but for slotmap they used `slotmap.remove(keys[index])` which unfairly adds another layer of indirection.
For iteration however, there can be holes that need to be ignored, if the current number of elements in the slotmap is significantly lower than the the maximum capacity. If iteration needs to be very fast (for e.g. game engines) I do have a solution for that, which is the DenseSlotMap. It uses one extra layer of indirection for random access, but stores the actual data values contiguously in a vector, thus iteration is always fast.
Slotmap is essentially the Vec + indices solution, while allowing memory to be reused. It is still completely safe, as it automatically versions each slot, and checks the version contained in the key when indexing.
Actually, since CPUs are so fast and disk IO is so slow, it is essentially impossible to beat a properly tuned program that reads data from disk and decompresses it on the fly using one that doesn't use compression at all.
The paper (https://journals.plos.org/plosone/article?id=10.1371/journal...) [does not mention the sensitivity or specificity of the model at all, only mentions a '91% accuracy' number]* on a biased dataset (where the number of suicidal cases is oversampled and non-suicidal cases are undersampled), without even mentioning exactly how much they over/undersampled.
* I missed the ROC curve on page 7. However it's not clear if this ROC curve was computed on the under/oversampled dataset or the original.