Populous, Powermonger, Magic Carpet, loved them all. Dungeon Keeper (which the article doesn't mention) is still one of my top 10 games.
Black and White... OK, yeah, I enjoyed them, but it always felt like the full experience wasn't developed. It talked the talk but never walked the walk.
then... Godus. Yeah. Good concept, I played > 50 hours on it. but it never delivered at all.
It's like the more able the hardware and software was to deliver Molyneux's vision, the less deliverable his vision was.
Black and White... OK, yeah, I enjoyed them, but it always felt like the full experience wasn't developed. It talked the talk but never walked the walk.
then... Godus. Yeah. Good concept, I played > 50 hours on it. but it never delivered at all.
It's like the more able the hardware and software was to deliver Molyneux's vision, the less deliverable his vision was.