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Comment by marcus_holmes

Populous, Powermonger, Magic Carpet, loved them all. Dungeon Keeper (which the article doesn't mention) is still one of my top 10 games.

Black and White... OK, yeah, I enjoyed them, but it always felt like the full experience wasn't developed. It talked the talk but never walked the walk.

then... Godus. Yeah. Good concept, I played > 50 hours on it. but it never delivered at all.

It's like the more able the hardware and software was to deliver Molyneux's vision, the less deliverable his vision was.

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