I started hacking on this again as well (especially classic Unreal Tournament/UT99). Would love to play some Facing Worlds, but was not able to get it to work on a modern 64-bit MX system w/ nvidia binary drivers.. however, did get UT2004 working! (no sound so far though)
But, heads-up, maybe this will work in your Unreal Engine 1 hacking: the awesome Icculus put together a small tarball of the needed libc5 libraries..
http://icculus.org/updates/cod/gcc3-libs.tar.bz2
Check out the thread where I found this -- it's quite a read:
https://icculus.org/pipermail/ut2004/2005-June/002249.html
And, as much as I hate to say it, reading that old 2005 thread still rings true: Windows apps still tend to work, even 25 years later, but Linux apps don't tend to work even a year or two later. Backwards compatibility hasn't really been a thing in Linux, but it should be.
Also see https://www.smokin-guns.org/ (based on Q3A) and my 64-bit build of it from a few years ago: https://github.com/jamiesonbecker/smokinguns
But, heads-up, maybe this will work in your Unreal Engine 1 hacking: the awesome Icculus put together a small tarball of the needed libc5 libraries..
http://icculus.org/updates/cod/gcc3-libs.tar.bz2
Check out the thread where I found this -- it's quite a read:
https://icculus.org/pipermail/ut2004/2005-June/002249.html
And, as much as I hate to say it, reading that old 2005 thread still rings true: Windows apps still tend to work, even 25 years later, but Linux apps don't tend to work even a year or two later. Backwards compatibility hasn't really been a thing in Linux, but it should be.
Also see https://www.smokin-guns.org/ (based on Q3A) and my 64-bit build of it from a few years ago: https://github.com/jamiesonbecker/smokinguns