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Comment by YoukaiCountry

I've made several small games for fun, and used Godot in Ludum Dare: https://ldjam.com/events/ludum-dare/44/meter-maid-dx

GDScript is very comfortable for doing simple game and UI logic, but it can be problematic that there's standard/easy way to import other people's code libraries besides copy-paste jobs.

When trying to do some sort of complex logic or when I really could use an external library for something, I simply go to C# to scratch that itch, and it's been working out pretty well for me. You can even have the two languages inter-operate to a degree within a project.

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