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Comment by seanwilson

> Game NPCs don't need AI

> ... more cost effective is to just fake it!

Many players complain in story heavy games that their choices have no consequences to the story - this is largely because building stories with meaningful branches isn't economically feasible.

A game that could make NPCs react to the what the player does dynamically while also creating a cohesive story for the player to experience would be absolutely groundbreaking in my opinion.

This is more in the realms of AI story generation but I haven't seen any work on this that generates stories you would ever mistake as coming from a human (please correct me if I'm wrong) so it would be amazing to see some progress here.

parent seanwilson 7 years ago

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