Many players complain in story heavy games that their choices have no consequences to the story - this is largely because building stories with meaningful branches isn't economically feasible.
A game that could make NPCs react to the what the player does dynamically while also creating a cohesive story for the player to experience would be absolutely groundbreaking in my opinion.
This is more in the realms of AI story generation but I haven't seen any work on this that generates stories you would ever mistake as coming from a human (please correct me if I'm wrong) so it would be amazing to see some progress here.
> ... more cost effective is to just fake it!
Many players complain in story heavy games that their choices have no consequences to the story - this is largely because building stories with meaningful branches isn't economically feasible.
A game that could make NPCs react to the what the player does dynamically while also creating a cohesive story for the player to experience would be absolutely groundbreaking in my opinion.
This is more in the realms of AI story generation but I haven't seen any work on this that generates stories you would ever mistake as coming from a human (please correct me if I'm wrong) so it would be amazing to see some progress here.