> This is encouraging. If you're going to work on artificial general intelligence, a reasonable context in which to work on it is game NPCs.
I don't think so. Game NPCs don't need AI, which would be way overkill; they just need to provide the illusion of agency. I think for general AI you need a field where any other option else would be suboptimal or inadequate, but in videogames general AI is the suboptimal option... more cost effective is to just fake it!
I don't think so. Game NPCs don't need AI, which would be way overkill; they just need to provide the illusion of agency. I think for general AI you need a field where any other option else would be suboptimal or inadequate, but in videogames general AI is the suboptimal option... more cost effective is to just fake it!