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Comment by appstorelottery

I've been developing in Unity since V1.0. Back then you could ring David Helgason and complain about the water shader not working when you run it for 12 hours straight - and get it fixed.

It blows my mind how much they've grown - but not just that - the tool itself is capable of AAA these days. The only real competition at that level is probably Unreal - and that's so very different to get into if you're an old-school unity developer. When you compare the Asset store (where you can practically buy any solution to your common problem) and compare it with Unreal's store - it doesn't really compete.

These two points make me think Unity has such a moat built around developers mindspaces that it's probably super-hard to dethrone at this point.

I'm interested if anyone else has an alternative point of view on unities sustainable competitive advantage.

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