I've been developing in Unity since V1.0. Back then you could ring David Helgason and complain about the water shader not working when you run it for 12 hours straight - and get it fixed.
It blows my mind how much they've grown - but not just that - the tool itself is capable of AAA these days. The only real competition at that level is probably Unreal - and that's so very different to get into if you're an old-school unity developer. When you compare the Asset store (where you can practically buy any solution to your common problem) and compare it with Unreal's store - it doesn't really compete.
These two points make me think Unity has such a moat built around developers mindspaces that it's probably super-hard to dethrone at this point.
I'm interested if anyone else has an alternative point of view on unities sustainable competitive advantage.
It blows my mind how much they've grown - but not just that - the tool itself is capable of AAA these days. The only real competition at that level is probably Unreal - and that's so very different to get into if you're an old-school unity developer. When you compare the Asset store (where you can practically buy any solution to your common problem) and compare it with Unreal's store - it doesn't really compete.
These two points make me think Unity has such a moat built around developers mindspaces that it's probably super-hard to dethrone at this point.
I'm interested if anyone else has an alternative point of view on unities sustainable competitive advantage.