> microtransactions in casual games are winning in the financial sense, despite the complaints of "hardcore" gamers.
I'm not a "hardcore" gamer - I'm incredibly casual. I hate microtransactions because the focus has switched to "addictive" play rather than "rewarding" play. Microtransactions are usually BAD for casuals - You might have 10 minutes to play but can only play for 5 mins without paying up. You might have one night a week to play, but it wants you to log in for a few minutes every couple of hours, etc.
BUT the lack of alternatives means that there will be plenty of money spent on them. So I think this is a matter of "microtransactions out-earn flat cost games despite likely player preferences", not "hardcore vs casual".
I'm not a "hardcore" gamer - I'm incredibly casual. I hate microtransactions because the focus has switched to "addictive" play rather than "rewarding" play. Microtransactions are usually BAD for casuals - You might have 10 minutes to play but can only play for 5 mins without paying up. You might have one night a week to play, but it wants you to log in for a few minutes every couple of hours, etc.
BUT the lack of alternatives means that there will be plenty of money spent on them. So I think this is a matter of "microtransactions out-earn flat cost games despite likely player preferences", not "hardcore vs casual".