"The $43.4 billion spent in 2018 was mostly on content, as opposed to hardware and accessories."
"Nearly 65 percent of U.S. adults, or more than 164 million people, play games. The most popular genre is casual games, with 60 percent of players gaming on their smartphones"
The combination of these two items leads me to conclude that microtransactions in casual games are winning in the financial sense, despite the complaints of "hardcore" gamers.
"The $43.4 billion spent in 2018 was mostly on content, as opposed to hardware and accessories."
"Nearly 65 percent of U.S. adults, or more than 164 million people, play games. The most popular genre is casual games, with 60 percent of players gaming on their smartphones"
The combination of these two items leads me to conclude that microtransactions in casual games are winning in the financial sense, despite the complaints of "hardcore" gamers.