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Comment by abrugsch

yeah this exactly. I was half way through playing QII first time round when I went from Software to a VooDooII. I'll never forget firing a plasma rifle down a tunnel and watching the lighting effects coming off the bolt as it went down tunnel. There hasn't been such a step change in graphical capability as those days of going from a software renderer to a hardware one. (also at the same time, was unreal... I never understood why that one room near the start was "slippery" until I got that VooDooII and suddenly that room had a mirror finish and the slipperyness fell into place. I think real time ray tracing in games is now that next step change but even then, nowhere near as dramatic as software to hardware was back in the day.
parent abrugsch 7 years ago

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