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Comment by abrugsch
yeah this exactly. I was half way through playing QII first time round when I went from Software to a VooDooII. I'll never forget firing a plasma rifle down a tunnel and watching the lighting effects coming off the bolt as it went down tunnel. There hasn't been such a step change in graphical capability as those days of going from a software renderer to a hardware one. (also at the same time, was unreal... I never understood why that one room near the start was "slippery" until I got that VooDooII and suddenly that room had a mirror finish and the slipperyness fell into place. I think real time ray tracing in games is now that next step change but even then, nowhere near as dramatic as software to hardware was back in the day.