The talk of luck and how sometimes games fake it to make it seems fairer to the player reminds me of how certain games tweak their mechanics to make things easier on the player or feel more cinematic.
For example, in Bioshock 1, the enemies will always miss their first shot, whereas Assassin's Creed and Doom have the last part of the health bar actually take more shots/attacks to deplete to make it feel like players are winning by the skin of their teeth.
For example, in Bioshock 1, the enemies will always miss their first shot, whereas Assassin's Creed and Doom have the last part of the health bar actually take more shots/attacks to deplete to make it feel like players are winning by the skin of their teeth.
There's a whole list of examples here:
https://twitter.com/gaohmee/status/903510060197744640