> You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user devices without a separate license or authorization from Unity.
These terms are incredibly vague. Makes it sound like you cannot run your own dedicated server for multiplayer without being in breach of the new terms. If Unity forces their new multiplayer hosted service on their users, I (and I foresee many others) will immediately start transitioning to Unreal.
These terms are incredibly vague. Makes it sound like you cannot run your own dedicated server for multiplayer without being in breach of the new terms. If Unity forces their new multiplayer hosted service on their users, I (and I foresee many others) will immediately start transitioning to Unreal.
Ref: https://unity3d.com/legal/terms-of-service/software (sec 2.4)