I work as a game programmer. I'm one of those kids who grew up playing now "classic" games wanting to become a game developer themselves.
Every time I'm in a corporate game development gig I have regrets, because instead of working on a game I could personally appreciate I end up working on copycat mobile games; poorly designed games; games with no creativity behind them. Working on a game I would never consider playing myself, a game I would never recommend to a friend.
The best gamedev experience I had was working on an indie title with a very small and tight team. But that enterprise went bankrupt and the team disbanded.
Hope to bring that back someday, but lack the discipline at the moment.
Every time I'm in a corporate game development gig I have regrets, because instead of working on a game I could personally appreciate I end up working on copycat mobile games; poorly designed games; games with no creativity behind them. Working on a game I would never consider playing myself, a game I would never recommend to a friend.
The best gamedev experience I had was working on an indie title with a very small and tight team. But that enterprise went bankrupt and the team disbanded.
Hope to bring that back someday, but lack the discipline at the moment.