Recent submissions

Comment · 7 years ago
It's pretty obvious it was designed for a smartphone just by seeing the word "tap" as soon as you open it.

Viewing it on desktop was an awful experience, mainly because of the background videos taking up the whole browser window and no ability to adjust the volume

Comment · 7 years ago
Not just Incheon, all around South Korea.
Comment · 7 years ago
Comment · 7 years ago
Another important thing to understand is that "industrial AI" and "game AI" have different goals.

Industrial AI's main goal is solving hard problems.

Game AI's main goal is to provide an entertaining experience to the player within the context of a game, no more, no less.

Space invaders AI can be coded by any amateur programmer, however it succeeds in being entertaining while playing the game.

Comment · 7 years ago
>Is the problem with open parking stealing bikes, stealing parts or breaking bikes?

I'd like to add an often overlooked problem with open parking: bikes that are left there forever to rust and rot.

Comment · 7 years ago
I think average office people don't know how to use A/C and heating well.

Every time I work in an office with a large and diverse enough population I have to endure stuffy warm air in winter and being blasted by cold wind in summer.

I find it ridiculous, but, while wearing shorts, a t-shirt and sandals outside I have to keep a hoodie at my desk just to survive the office summer.

Comment · 7 years ago
Comment · 7 years ago
>But that leads to a second theory I have about abusive commenters, that this is a "tech" or engineer thing, and not a creative person thing.

Don't think it's specifically tech-related. Probably goes deeper.

One of my hobbies is music, I play in a live rock band and frequently meet other bands. A feature of fellow amateur musicians that stands out the most to me is how often they are dismissive and snobbish towards other musicians. I've been in bands and amateur musicians' circles in two very different countries, and people in both had this thing going on! It's bizarre. And coming on to the next point...

>Tech has an asshole problem, and maybe there's correlation between people who are technically good, but emotionally abusive or lacking in empathy.

I've seen this behavior from people that are pretty proficient at their instruments more often than from newbies, too!

Comment · 7 years ago
Comment · 7 years ago
Comment · 7 years ago
It's not just nostalgia.

Nintendo keeps providing excellent gaming experience that no one else does. Super Mario Odyssey is awesome not because it's the same old Mario guy from NES, but because it is just a great game.

Nintendo games are not polluted by the games-as-service and free-to-play monetization mindsets as badly as other platforms.

I don't like a lot of their rigidity, such as takedowns or still not getting rid of having stuff segregated by regions, but I appreciate what they contribute to the world of video games.

Comment · 7 years ago
Comment · 7 years ago
>So, should a person's eyes not be trusted when it comes to "something important"?

A documentary called "Murder on a Sunday Morning": https://www.youtube.com/watch?v=LFLbptkb1eM

A woman was murdered in front of her husband. The man saw the attacker up close and was the only eyewitness.

He accused a completely innocent man, and it took half a year of jail and court-related turmoils for this to get cleared up.

Comment · 7 years ago
There's also the mental tax of transferring.

I was a pretty active competitive player in Street Fighter 4 in my local scene. I spent a lot of time learning intricate things about the game. I knew so many different situations that could happen in the game, and due to my experience I was able to come up with appropriate responses. Those are the things that can't be learned from a video tutorial or a written guide, because they are simply too minute. As an example, some of the longer combos can have their later hits miss if you start out too far from the opponent. But the fine line between close enough and too far is very hard to gauge.

Then Street Fighter 5 came out, and all that accumulated knowledge had to be thrown away. That was one of the reasons I gave up on competitive playing, couldn't really deal with going at it again only for all my knowledge to get invalidated later on once more.

Comment · 7 years ago
Same as with any addictive thing, you can use and you can abuse. And the change isn't instant.

You can play MMO socially in a guild, or you can simply grind max levels / rare items endlessly.

You can play an IAP and ad-riddled mobile game to kill some time when waiting in queues, or you can have it become a part of your life checking the game everytime you have a minute of downtime.

And the transitions between those states happen impreceptibly, and there is no defined line beyond which you may consider the activity harmful.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton