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Comment by albertgoeswoof

> The current implementation only works in Chrome. Before you assume we’re kool aid drinking Google evangelists, or simply just lazy, there is good reason for this — likely due in part to Google’s work on Project Stream, they have introduced “low delay” mode for MSE that sets up a push model for video frames rather than the traditional buffered pull model. This is also good for any kind of low latency video stream, not just game streaming. When in low delay mode, Chrome begins to break the rules of MSE and no longer requires buffered playback. It also starts to ignore certain timing information and keyframe requirements.

> ...

> This is not to say that one couldn’t get a decent working implementation in Firefox, but Chrome’s low delay mode works in the ideal way without having to complicate the implementation or diverge too heavily from the way Parsec’s native applications behave. And while we love Firefox, the harsh reality is that 82% of Parsec users are using Chrome, with only 5% using Firefox, which made us more comfortable starting with a Chrome only implementation. For Firefox users, you can always use the Parsec native applications, which will probably perform better anyway .

I think this is quite sad to see. It’s not really game streaming tech in a web browser, it’s game streaming tech in Google Chrome.

What happens if Google decides they don’t want to play with other streaming services? They’re only a quick auto update of locking Parsec services out.

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