Your (2) opens a networked game to malicious clients manipulating the AI inputs.
I'd suggest digging through old EVE:online devblogs and presentations. They describe server architecture and design points, as well as the process of tuning those with each other and actual community use.
I'd suggest digging through old EVE:online devblogs and presentations. They describe server architecture and design points, as well as the process of tuning those with each other and actual community use.
https://community.eveonline.com/news/dev-blogs/ https://www.youtube.com/channel/UCwF3VyalTHzL0L-GDlwtbRw