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Comment by TeMPOraL

Two things:

1) Like 'opless wrote, AIs in most games are simple; they're designed to execute in real-time.

2) From the point of view of a networked game, AIs and players are the same - the server(s) only care about inputs. The difference between keyboard input and AI input need not to be relevant, and this suggest a trivial approach - execute AIs on clients, and send their inputs along with players' inputs.

parent TeMPOraL 9 years ago

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